Grove OLED 128x64 library

Well, I got a 32-bit high font loaded, but it’s a kludge, mostly because it is slow. (SeeedOled.sendData sends data one char at a time.)

The chars are 20 bits wide. The PROGMEM pragma is not happy about that, as far as I can tell, I have to load the font data into RAM.

It will be faster to render the font into a full 64x128 bitmap, and then send the bitmap all at once. Working on it.

(Ignore what looks like shadowing in the picture, it is a side effect of an “HD” picture and camera shake.