Trace update/odd buffer behaviour

skyrift,

The original buffer draw code has a shed load of bugs in it :frowning:. The capture buffer is correct but when it is drawn and scrolled it does not update the window region correctly. I have re-written the screen write for the real time DSO buffer, and this will be in the first release (coming soon) of an alternative DSO software for the Quad.

More news shortly :slight_smile:.