Hi~
Because there has a function to check for the key,so there is the problem.
You can fine the void AvailableProcessorTime() funtion in the player.cpp,and there has the CheckKey();funtion,what should we do is Note it,just like this:
[code]void AvailableProcessorTime()
{
do
{
//CheckKey();
IPODCommandProcess();
if(0 == playStop)
{
GREEN_LED_ON();
}
}while(0 == playStop);
//do other things
ControlLed();
}[/code]
so now,you can use the pin by your own.